Who would say a few years ago that Riot Games
 cojeria the basic idea of DotA and after giving some beads around and 
add some small developments would make him one of the most played games 
for PCs and most famous in history. 
  A good job by Riot that today presents updated figures playing LoL users daily.  By a nice infographic, which you can see below, we sample its spectacular figures.  32 million monthly active players and 3 million simultaneous players.
Click to see the full infographic 
  Official Site | http://euw.leagueoflegends.com/ 
   
 
 
 
 
 
"Promise to reduce response time was not met, say gamers. 
  Company explains that server in the United States is unique to Brazil."
 "League of 
Legends" is one of the most played games in the news worldwide and, with
 the official arrival of the title in Brazil - scheduled for August - 
the action game fans online participating in clashes in north-servers 
Americans want to bring their accounts to the country, using a server 
located in our territory. 
 For them, the promise of the game in Brazil means that the "ping" - 
response time of the game - would be lower than when played on servers 
in the United States.  The practice, in the opinion of the fans, not quite. 
 
 With the test closed "League of Legends" in Brazil, Riot Games, the 
game company, distributed access keys, allowing players here could 
participate in battles with the game in Portuguese.  But what they really wanted was to play with a "ping" the lowest. 
 
 In online gaming, "ping" is the term for network latency - the time it 
takes for a packet of information to flow to the destination and return,
 according to columnist G1 digital security, Altieres Rohr.  If latency is high, the player has a game that does not respond to commands in real time. 
 For example, in a shooting game, a player who has died can not continue
 shooting, but high latency can prevent it "knows" who died, because 
this information is not yet.
Rohr said 
that this time round the information depends on the location of the two 
systems and how they are connected to the Internet: dial-up, radio, 
satellite, ADSL - connection speed has no direct influence on the 
latency. 
 There is a physical limit on the speed with which information travels 
in the network cabling and fiber optics and it is added to two other 
factors: the physical path of the information - the path taken by the 
cables - and the equipment intermediaries that manage Internet traffic ,
 called routers. 
 The farther a computer is on the other, the tendency is that there are 
more routers, and each delay a little more "journey" of information. 
 
 "[The Riot Games] said that everyone would have 10 ping, but, on 
average, the ping is high, nearing 130," said the student Ricardo 
Ribeiro, 22.  "At [address] IP, was located where the server, which was not in Brazil and, yes, in Miami, United States." 
 
 The analyst Marchisete Ricardo Alves, 21, says he saw an advantage in 
being able to play "League of Legends" in Brazil would be the reduction 
of the "ping".  "How the test is done on a U.S. server, the ping did not change anything."  For him, the difference was only in translation of texts of the game and dubbed the voices of the characters.
In G1, Riot Games claims that there is a server located within the Brazilian territory for "League of Legends." 
 "There is no local server. There is only one server in Miami. This 
decision was made in order to accomplish tests and disponibilizarmos the
 game for Brazil as soon as possible" says Felipe Gomes, marketing 
manager of Riot Games in Brazil. 
 The executive says that the server "is unique to Brazil and players in 
the country" and that "it just is not located in Brazil just as several 
other game companies structure their servers." 
 
 "It is noteworthy that the choice of Miami was the alternative to 
having a more agile and better permanent solution, we are working on, 
and that will ensure the green ping for players in Brazil," he said. 
 
 The CEO of Riot Games believes that the first tests indicated "ping 
green" throughout Brazil with the current solution the company's server,
 but the result was not expected. 
 "As the end result was not and could not satisfactorily fulfill the 
promise of providing 'green ping' for all players, we are testing and 
analyzing the possibilities we have to ensure the green ping for all 
Brazilians," he says. 
  While waiting for the game, which is scheduled for official release in August, fans are protests in the forums of the company.  A petition ( click here to view
 ) asks that gamers do not enter the Brazilian server "League of 
Legends" if the machines are not located in the country and "ping" is 
higher than 100. 
 
 According to the players, there is a possibility, even after the 
official launch of "League of Legends" in Brazil, the fans continue 
playing the game or sign up to play on North American servers, since the
 quality of the connection should be the same .   "We never pronounce on the number of ping," Gomes explained in a statement to G1, by e-mail, late on Friday. 
 "What was stated was the fact that we offer a ping green (which can 
occur with a ping of up to 130). Our commitment is currently working to 
offer the player the best experience possible and we are taking all 
steps to do so" he concluded.