What if you're a fan of The Lord of the Rings and you have enough money? Obviously, seize land in the field to build your own home Hobbit including all details. A Peter Archer likes two things, one of which is the architecture and everything else related to the work of JRR Tolkien, to the point where he has spent 30 years collecting objects related to Middle Earth.
You now have a place to expose them as a small museum, a home built in Pennsylvania, USA that faithfully mimics the characteristics that would have a Hobbit house in real life, a home with entrance formed by a stone path, round wooden door and a fireplace. Obviously, what has not been observed is the size that these houses would in real life since Peter is larger regulatory and twenty meter for Hobbits.
In collaboration with the museum Tate Modern in London, launched an online art experiment called " This Exquisite Forest
"(" This exquisite forest "), which allows them to collaborate with
others to create animations and stories using drawing tools based on
technologies web.
Seven renowned artists in the collection of the Tate, including Bill Woodrow , Dryden Goodwin , Julian Opie , Mark Titchner , Miroslaw Balka , Olafur Eliasson and Raqib Shaw , have created a first animation or "seed" to start an exquisite forest . From these seeds , you can add new animations to extend the story or to make branch into a new direction. They could even start your own tree of stories with friends. The more sequences are added, the animations will grow in the form of trees , creating a potentially infinite number of outcomes for each animation.
Besides the website, an interactive installation will open on July 23 in the gallery Tate Modern Level 3. The trees
initiated by the artists of the Tate, as well as the contributions of
all form part of the exposure through large-scale projections. Visitors to the gallery can also contribute using digital drawing stations.
"(" This exquisite forest "), which allows them to collaborate with
others to create animations and stories using drawing tools based on
technologies web.
Seven renowned artists in the collection of the Tate, including Bill Woodrow , Dryden Goodwin , Julian Opie , Mark Titchner , Miroslaw Balka , Olafur Eliasson and Raqib Shaw , have created a first animation or "seed" to start an exquisite forest . From these seeds , you can add new animations to extend the story or to make branch into a new direction. They could even start your own tree of stories with friends. The more sequences are added, the animations will grow in the form of trees , creating a potentially infinite number of outcomes for each animation.
This exquisite forest uses Google Chrome features like advanced HTML5 and JavaScript to produce an experience of creation and exploration only. For example, the API Web Audio allows them to generate music to accompany your animations. This project also uses technology and services of Google App Engine and Google Cloud Storage to exist in the online world, in the cloud.
We invite you to try it on ExquisiteForest.com and contribute to an animation that allows the forest to grow.
By Aaron Koblin, Google Creative Lab, Data Arts team
dinosaurs may have been extinct for more than 65 million years, but a Canadian museum uses a new application to restore life.
With the Ultimate ROM application called Dinosaurs, the Royal Ontario
Museum in Toronto, uses augmented reality, virtual vision of the real
world which can be extended with graphics or other content.
When visitors point their smartphones to indicators throughout the museum, dinosaurs come to life on the application. IPads displayed in the museum and aimed to show the skeletons of creatures with more realism, with meat.
"We can see how they would look with skin when they were alive and how
they have moved and behaved," said Tracy Ruddell, vice president of
marketing assistant museum, where technology is on display as part of
the show "Last Dinosaur".
"As a museum all that matters are real-world objects," said Ruddell. "But being able to give life to prehistoric dinosaurs was something really amazing."
Worldwide, museums and art galleries have increasingly incorporated
their technology exposures, which can be accessed through mobile
applications.
"Augmented reality allows us to do things with goals that would never
see in the physical world because, of course, we have to preserve
specimens," said Ruddell.
"It also enables us to provide educational information, and stories
about these objects that are traditionally difficult to do."
After years of being relegated to the realm of science fiction, augmented reality is finally entering mainstream. ABI Research expects the industry to reach the 3,000 dollars in profits in 2016, from 29 million in 2010.