By the end of 2012, consumers worldwide will spend $ 2.1 trillion in digital information and entertainment products and services, according to projections by Gartner. This means an increase of $ 114 billion for 2011.
The pace of sales growth should rise to U.S. $ 130 billion a year, with the total jumping to $ 2.7 trillion by 2016.
The consultant explained that the amount will be used to purchase mobile phones, computing and entertainment, media and other intelligent services, the services needed to make the devices connected to work, and software and media content to be consumed by it all.
"The biggest consumer segments in the technology are and will remain, mobile services, mobile phones and entertainment services," said Amanda Sabia, principal research analyst at Gartner.
Only the mobile focus 37% of total global technology spending this year. It is the equivalent of U.S. $ 0.8 trillion, but almost come to a trillion dollars, efetivemente in 2016. The cell, in turn, get the cake with 10% (U.S. $ 222 billion in 2012, nearly $ 300 billion in 2016), and part of the entertainment, also with 10% (U.S. $ 210 billion and almost $ 290 billion .)
The projections also indicate that the mobile application stores will grow to U.S. $ 18 billion by the end of this year, reaching $ 61 billion in 2016. And spending on digital reading (books, magazines, newspapers, etc.) will be $ 5 billion in 2012 and $ 16 billion in 2016.
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